Antichess • 2+0
Rated, 2022-09-15
Hourly AntichessCreated by: Chess.pro
112 - 96
After the game, you can run an analysis of your game and analyze the advantage graph.
FEN
PGN
[Event "Hourly Antichess Arena"] [Site "https://chess.pro/ifgVHiNG"] [Date "2022.09.15"] [White "married-neck"] [Black "possessive-deer"] [Result "1-0"] [UTCDate "2022.09.15"] [UTCTime "03:08:28"] [WhiteElo "1525"] [BlackElo "1474"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess.pro"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... g5 2. Bxg5 Nc6?? { (Mate in 15 → 2.40) Lost forced checkmate sequence. Bg7 was best. } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6 Rg8 9. Nxe8) 3. Bxe7 Qxe7?? { (1.72 → 5.66) Blunder. Ngxe7 was best. } (3... Ngxe7) 4. a3?? { (5.66 → -2.07) Blunder. d4 was best. } (4. d4 Nxd4) 4... Qxa3 5. Rxa3 Bxa3 6. bxa3 Nb4 7. axb4 b6?? { (-3.36 → -0.23) Blunder. c5 was best. } (7... c5 8. bxc5) 8. Nf3?! { (-0.23 → -1.01) Inaccuracy. g3 was best. } (8. g3 Nf6) 8... Kf8 9. Nbd2 b5 10. d4 Ke7?? { (-0.04 → Mate in 19) Checkmate is now unavoidable. c5 was best. } (10... c5 11. dxc5) 11. g3?? { (Mate in 19 → Mate in 11) Lost forced checkmate sequence. d5 was best. } (11. d5 Ke6 12. dxe6 fxe6 13. Nh4 c5 14. bxc5 d5 15. cxd6 Ne7 16. dxe7 Rf8 17. exf8=K Bb7) 11... a5?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. c5 was best. } (11... c5 12. bxc5 Kd6 13. cxd6 Ne7 14. dxe7 Rf8 15. exf8=Q Ba6 16. Qxf7 Rb8 17. Qxd7 b4 18. Qxh7) 12. bxa5 Rxa5 13. Qa1 Rxa1 14. Nb1 Rxb1 15. Kd1 Rxd1 16. Ng5 Rxf1 17. Nxh7 Rxh7 18. Rxf1 Rxh2 19. Ra1 Rxf2 20. g4 Rxe2 21. d5?? { (Mate in 4 → Mate in 50) Lost forced checkmate sequence. Rd1 was best. } (21. Rd1 Rxc2 22. Rd2 Rxd2 23. g5 Rxd4 24. g6 fxg6#) 21... Rxc2 22. Ra6 Bxa6 23. d6 Kxd6 24. g5 Nh6 25. gxh6 Bb7?? { (Mate in 8 → -3.28) Lost forced checkmate sequence. Rg2 was best. } (25... Rg2 26. h7 Rg8 27. hxg8=Q c6 28. Qxf7 Ke5 29. Qxd7 b4 30. Qxc6 Bc4 31. Qxc4 b3 32. Qxb3) 26. h7 Rg2?? { (-3.73 → -1.45) Blunder. Ke5 was best. } (26... Ke5 27. h8=K) 27. h8=K?? { (-1.45 → Mate in 7) Checkmate is now unavoidable. h8=B was best. } (27. h8=B f6 28. Bxf6 Ke7 29. Bxe7 Rg5 30. Bxg5 c5 31. Bf6 c4 32. Bc3 Bg2 33. Bd4 Bc6) 27... Rd2?? { (Mate in 7 → -1.13) Lost forced checkmate sequence. Rg7 was best. } (27... Rg7 28. Kxg7 f6 29. Kxf6 Ke5 30. Kxe5 Be4 31. Kxe4 d5 32. Kxd5 c5 33. Kxc5 b4 34. Kxb4#) 28. Kh7 f6?? { (-1.12 → Mate in 6) Checkmate is now unavoidable. f5 was best. } (28... f5 29. Kh6 f4 30. Kh5 f3 31. Kh4 f2 32. Kh3 Bg2 33. Kxg2 Rd4 34. Kxf2 Kd5 35. Ke1) 29. Kg8?? { (Mate in 6 → -1.77) Lost forced checkmate sequence. Kh6 was best. } (29. Kh6 f5 30. Kh5 f4 31. Kh4 f3 32. Kh3 Rh2 33. Kxh2 Ke5 34. Kg2 fxg2#) 29... Bc8?? { (-1.77 → Mate in 8) Checkmate is now unavoidable. Rd4 was best. } (29... Rd4 30. Kh8 Bf3 31. Kg8 Rb4 32. Kh7 Bd1 33. Kg8 Bg4 34. Kh7 Rd4 35. Kg8 Bf3 36. Kh7) 30. Kf8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Kh7 was best. } (30. Kh7 f5 31. Kh6 f4 32. Kh5 f3 33. Kh4 f2 34. Kh3 Rd1 35. Kh2 Rh1 36. Kxh1 Ke5) 30... Ke5?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Ke7 was best. } (30... Ke7 31. Kxe7 d5 32. Kxf6 Be6 33. Kxe6 Rg2 34. Kxd5 c6 35. Kxc6 Rc2 36. Kxb5 Rc5 37. Kxc5#) 31. Ke7 c5 32. Kxd7 Rxd7# { Game ends by variant rule. } 1-0
After the game, you can run an analysis of your game and analyze the advantage graph.
FEN
PGN
[Event "Hourly Antichess Arena"] [Site "https://chess.pro/ifgVHiNG"] [Date "2022.09.15"] [White "married-neck"] [Black "possessive-deer"] [Result "1-0"] [UTCDate "2022.09.15"] [UTCTime "03:08:28"] [WhiteElo "1525"] [BlackElo "1474"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "chess.pro"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } (1. e3 b5) 1... g5 2. Bxg5 Nc6?? { (Mate in 15 → 2.40) Lost forced checkmate sequence. Bg7 was best. } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6 Rg8 9. Nxe8) 3. Bxe7 Qxe7?? { (1.72 → 5.66) Blunder. Ngxe7 was best. } (3... Ngxe7) 4. a3?? { (5.66 → -2.07) Blunder. d4 was best. } (4. d4 Nxd4) 4... Qxa3 5. Rxa3 Bxa3 6. bxa3 Nb4 7. axb4 b6?? { (-3.36 → -0.23) Blunder. c5 was best. } (7... c5 8. bxc5) 8. Nf3?! { (-0.23 → -1.01) Inaccuracy. g3 was best. } (8. g3 Nf6) 8... Kf8 9. Nbd2 b5 10. d4 Ke7?? { (-0.04 → Mate in 19) Checkmate is now unavoidable. c5 was best. } (10... c5 11. dxc5) 11. g3?? { (Mate in 19 → Mate in 11) Lost forced checkmate sequence. d5 was best. } (11. d5 Ke6 12. dxe6 fxe6 13. Nh4 c5 14. bxc5 d5 15. cxd6 Ne7 16. dxe7 Rf8 17. exf8=K Bb7) 11... a5?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. c5 was best. } (11... c5 12. bxc5 Kd6 13. cxd6 Ne7 14. dxe7 Rf8 15. exf8=Q Ba6 16. Qxf7 Rb8 17. Qxd7 b4 18. Qxh7) 12. bxa5 Rxa5 13. Qa1 Rxa1 14. Nb1 Rxb1 15. Kd1 Rxd1 16. Ng5 Rxf1 17. Nxh7 Rxh7 18. Rxf1 Rxh2 19. Ra1 Rxf2 20. g4 Rxe2 21. d5?? { (Mate in 4 → Mate in 50) Lost forced checkmate sequence. Rd1 was best. } (21. Rd1 Rxc2 22. Rd2 Rxd2 23. g5 Rxd4 24. g6 fxg6#) 21... Rxc2 22. Ra6 Bxa6 23. d6 Kxd6 24. g5 Nh6 25. gxh6 Bb7?? { (Mate in 8 → -3.28) Lost forced checkmate sequence. Rg2 was best. } (25... Rg2 26. h7 Rg8 27. hxg8=Q c6 28. Qxf7 Ke5 29. Qxd7 b4 30. Qxc6 Bc4 31. Qxc4 b3 32. Qxb3) 26. h7 Rg2?? { (-3.73 → -1.45) Blunder. Ke5 was best. } (26... Ke5 27. h8=K) 27. h8=K?? { (-1.45 → Mate in 7) Checkmate is now unavoidable. h8=B was best. } (27. h8=B f6 28. Bxf6 Ke7 29. Bxe7 Rg5 30. Bxg5 c5 31. Bf6 c4 32. Bc3 Bg2 33. Bd4 Bc6) 27... Rd2?? { (Mate in 7 → -1.13) Lost forced checkmate sequence. Rg7 was best. } (27... Rg7 28. Kxg7 f6 29. Kxf6 Ke5 30. Kxe5 Be4 31. Kxe4 d5 32. Kxd5 c5 33. Kxc5 b4 34. Kxb4#) 28. Kh7 f6?? { (-1.12 → Mate in 6) Checkmate is now unavoidable. f5 was best. } (28... f5 29. Kh6 f4 30. Kh5 f3 31. Kh4 f2 32. Kh3 Bg2 33. Kxg2 Rd4 34. Kxf2 Kd5 35. Ke1) 29. Kg8?? { (Mate in 6 → -1.77) Lost forced checkmate sequence. Kh6 was best. } (29. Kh6 f5 30. Kh5 f4 31. Kh4 f3 32. Kh3 Rh2 33. Kxh2 Ke5 34. Kg2 fxg2#) 29... Bc8?? { (-1.77 → Mate in 8) Checkmate is now unavoidable. Rd4 was best. } (29... Rd4 30. Kh8 Bf3 31. Kg8 Rb4 32. Kh7 Bd1 33. Kg8 Bg4 34. Kh7 Rd4 35. Kg8 Bf3 36. Kh7) 30. Kf8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Kh7 was best. } (30. Kh7 f5 31. Kh6 f4 32. Kh5 f3 33. Kh4 f2 34. Kh3 Rd1 35. Kh2 Rh1 36. Kxh1 Ke5) 30... Ke5?? { (Mate in 7 → Mate in 2) Lost forced checkmate sequence. Ke7 was best. } (30... Ke7 31. Kxe7 d5 32. Kxf6 Be6 33. Kxe6 Rg2 34. Kxd5 c6 35. Kxc6 Rc2 36. Kxb5 Rc5 37. Kxc5#) 31. Ke7 c5 32. Kxd7 Rxd7# { Game ends by variant rule. } 1-0

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