Chess.pro
Home
Play
Create a game
Tournaments
Teams
Puzzles
Puzzles
Puzzle themes
Chess basics
Practice
Coordinates
Players
Players
Live translations
Tools
Analysis board
Board editor
Advanced search
Opening explorer
Sign in
Play random puzzle
Puzzle themes
Puzzle themes
Puzzle themes
Play random puzzle
Puzzle themes
Recommended
Healthy mix
164,513
A bit of everything. You don't know what to expect, so you remain ready for anything! Just like in real games.
Phases
Opening
10,015
A tactic during the first phase of the game.
Middlegame
81,880
A tactic during the second phase of the game.
Endgame
72,618
A tactic during the last phase of the game.
Rook endgame
6,744
An endgame with only rooks and pawns.
Bishop endgame
1,516
An endgame with only bishops and pawns.
Pawn endgame
3,168
An endgame with only pawns.
Knight endgame
1,041
An endgame with only knights and pawns.
Queen endgame
1,203
An endgame with only queens and pawns.
Queen and Rook
1,016
An endgame with only queens, rooks, and pawns.
Motifs
Advanced pawn
7,519
A pawn promoting or threatening to promote is key to the tactic.
Attacking f2 or f7
779
An attack focusing on the f2 or f7 pawn, such as in the fried liver opening.
Capture the defender
1,398
Removing a piece that is critical to defense of another piece, allowing the now undefended piece to be captured on a following move.
Discovered attack
10,269
Moving a piece that previously blocked an attack by another long range piece, such as a knight out of the way of a rook.
Double check
886
Checking with two pieces at once, as a result of a discovered attack where both the moving piece and the unveiled piece attack the opponent's king.
Exposed king
3,520
A tactic involving a king with few defenders around it, often leading to checkmate.
Fork
25,227
A move where the moved piece attacks two opponent pieces at once.
Hanging piece
8,322
A tactic involving an opponent piece being undefended or insufficiently defended and free to capture.
Kingside attack
12,339
An attack of the opponent's king, after they castled on the king side.
Pin
10,828
A tactic involving pins, where a piece is unable to move without revealing an attack on a higher value piece.
Queenside attack
2,207
An attack of the opponent's king, after they castled on the queen side.
Sacrifice
11,127
A tactic involving giving up material in the short-term, to gain an advantage again after a forced sequence of moves.
Skewer
3,570
A motif involving a high value piece being attacked, moving out the way, and allowing a lower value piece behind it to be captured or attacked, the inverse of a pin.
Trapped piece
2,730
A piece is unable to escape capture as it has limited moves.
Advanced
Attraction
5,074
An exchange or sacrifice encouraging or forcing an opponent piece to a square that allows a follow-up tactic.
Clearance
2,019
A move, often with tempo, that clears a square, file or diagonal for a follow-up tactical idea.
Defensive move
8,581
A precise move or sequence of moves that is needed to avoid losing material or another advantage.
Deflection
6,798
A move that distracts an opponent piece from another duty that it performs, such as guarding a key square. Sometimes also called "overloading".
Interference
730
Moving a piece between two opponent pieces to leave one or both opponent pieces undefended, such as a knight on a defended square between two rooks.
Intermezzo
2,579
Instead of playing the expected move, first interpose another move posing an immediate threat that the opponent must answer. Also known as "Zwischenzug" or "In between".
Quiet move
4,883
A move that does not make a check or capture, but does prepare an unavoidable threat for a later move.
X-Ray attack
615
A piece attacks or defends a square, through an enemy piece.
Zugzwang
913
The opponent is limited in the moves they can make, and all moves worsen their position.
Mates
Mate in 1
9,405
Deliver checkmate in one move.
Mate in 2
22,509
Deliver checkmate in two moves.
Mate in 3
5,661
Deliver checkmate in three moves.
Mate in 4
847
Deliver checkmate in four moves.
Mate in 5 or more
179
Figure out a long mating sequence.
Smothered mate
375
A checkmate delivered by a knight in which the mated king is unable to move because it is surrounded (or smothered) by its own pieces.
Back rank mate
5,847
Checkmate the king on the home rank, when it is trapped there by its own pieces.
Special moves
Castling
88
Bring the king to safety, and deploy the rook for attack.
En passant
225
A tactic involving the en passant rule, where a pawn can capture an opponent pawn that has bypassed it using its initial two-square move.
Promotion
2,767
A pawn promoting or threatening to promote is key to the tactic.
Underpromotion
20
Promotion to a knight, bishop, or rook.
Goals
Equality
4,117
Come back from a losing position, and secure a draw or a balanced position. (eval ≤ 200cp)
Advantage
56,143
Seize your chance to get a decisive advantage. (200cp ≤ eval ≤ 600cp)
Crushing
65,652
Spot the opponent blunder to obtain a crushing advantage. (eval ≥ 600cp)
Mate
38,601
Win the game with style.
Lengths
One-move puzzle
13,583
A puzzle that is only one move long.
Short puzzle
110,733
Two moves to win.
Long puzzle
31,041
Three moves to win.
Very long puzzle
9,156
Four moves or more to win.
Reconnecting
© ROYAL CHESS FZCO, team@chess.pro
Contacts & Support
Privacy
Terms of service